Conversions for game engines

Game engines include:

  • Unity
  • Unreal

What to expect from your conversion

While conversions for different game engines will yield different results, most will have the following limitations:

  • Rigging and/or animation cannot be provided.
  • Geometry will most likely be triangulated.
  • Complex materials or procedural textures may not convert.
  • You may need to re-link or recreate textures and/or materials.
  • Collapsed modifiers may increase the polycount/size of the conversion.
  • Objects/features generated from plug-ins may not convert.
  • Lights, cameras, and render setup may not convert.
  • Emitters, particle effects, and simulations will not convert.

For more information about what specific limitations will apply to your conversion, please contact our support team.

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