Conversions for standard 3D modeling applications

Standard 3D modeling applications include:

  • 3ds Max
  • Blender
  • Carrara
  • Cinema4D
  • DAZ
  • Keyshot
  • Lightwave
  • Maya
  • Modo
  • Poser
  • SoftImage (XSI)
  • ZBrush

What to expect from your conversion

While conversions for different standard 3D modeling applications will yield different results, most will have the following limitations:

  • Rigging and/or animation cannot be provided.
  • Complex materials or procedural textures may not convert.
  • You may need to re-link or recreate textures and/or materials.
  • Collapsed modifiers may increase the polycount and/or size of the conversion.
  • Some modifiers may not convert.
  • Objects/features generated from plug-ins may not convert
  • Lights, cameras, and render setup may not convert.
  • Emitters, particle effects, and simulations will not convert.

For more information about what specific limitations will apply to your conversion, please contact our support team.

Was this article helpful?
0 out of 0 found this helpful

0 Comments

Article is closed for comments.