Knowledge Base/CheckMate: The first 3D modeling standard /CheckMate 3D Modeling Standard

Centering at Origin

posted this on December 17, 2010, 02:02

Centering and Freezing Transforms in Maya

Real-World Scale in 3ds Max

Production artists will often merge your 3D model into a scene with other models. Putting your object at or near the 0,0,0 origin on your grid makes it easy to find the model after merging. You should also move the model to sit on or just above the ground plane.

<< Clean Geometry Resetting Transforms >>

Related Topics

Topic is closed for comments