Michele Bousquet
posted this on December 17, 2010 02:45
| Clean Geometry in 3ds Max |
Clean Geometry in Maya |
| Fixing Isolated Vertices in 3ds Max |
Fixing Overlapping Vertices in 3ds Max |
| Fixing Overlapping Faces in 3ds Max |
After you finish your model, you'll need to take a few moments to verify that the geometry is clean. Clean geometry means:
While your modeling practices probably prevent these problems most of the time, checking your models is easy and takes just a few minutes.
| << Non-Overlapping UVs | Centering at Origin >> |