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Centering at Origin

mbousquet
posted this on December 17, 2010 02:02


Centering and Freezing Transforms in Maya
 

Real-World Scale in 3ds Max
 

Production artists will often merge your 3D model into a scene with other models. Putting your object at or near the 0,0,0 origin on your grid makes it easy to find the model after merging. You should also move the model to sit on or just above the ground plane.

<< Clean Geometry Resetting Transforms >>

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