Michele Bousquet
posted this on December 16, 2010 13:57
If you unwrap all UVs for your 3D model's textures, it is recommended that you take the time to ensure that none of the UVs overlap. While this can be time-consuming on 3D models you've created previously, you can keep this in mind when creating new models. If you work for non-overlapping-UVs right from the start, you won't have a great deal of extra work to do.
By survey, many of our customers want non-overlapping UVs in their unwrapped UVs. Below are the results of a survey TurboSquid conducted among 3D model customers in December 2010.

With symmetrical 3D models or models with repeating textures, it's less work for you to use a smaller texture and overlap the UVs. However, overlapping UVs create problems for customers who:
Here are comments from our customers about overlapping UVs:
In this video, one of our customers talks about the woes of downloading a character model with overlapping UVs.
Hitpoint Studios interview
Each software package that has a tool for unwrapping UVs also includes tools for dealing with overlaps. See the videos below for information on how to remove overlapping UVs in 3ds Max and Maya.
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