Knowledge Base/CheckMate: The first 3D modeling standard /CheckMate for Artists

CheckMate Tools

mbousquet
posted this on July 06, 2011 06:16

CheckMate Tools are scripts and plug-ins that can help you track down problem areas in 3D models before you submit them for CheckMate Certification. We offer these tools as downloads for personal or company use, to help you prepare CheckMate submissions or to check models used internally in your own production pipelines.

You can download CheckMate Tools from the CheckMate Tools page.

CMT2.png

Each application-specific tool produces a pass/fail report on different points of the CheckMate Pro specification, showing you which aspects of your 3D model need attention. You can use these tools not only to prepare CheckMate Pro submissions, but also to perform quality testing on 3D models produced internally at your company. 

CheckMate Tools are currently in beta. Feel free to try them out on your own models, and give feedback on the CheckMate forum.

Official CheckMate Tools (recommended)

These are the official scripts used by the CheckMate inspectors when looking at submitted models. These tools should be used to test a model before it is submitted to catch any issues with the model.

 

3ds Max PRO Tool (no badge)

This is the tool used by TurboSquid's in-house CheckMate Inspectors, a very useful script that checks the model against many of the specifications for CheckMate Pro. This script will work for 3ds Max 2010 and later. If you use an older version of 3ds Max, we do provide other scripts, but these are not used during our inspection. This script is extremely accurate and identifies the following, and break these points down on an object level.

  • Polygon and vertex count
  • Number of tris, quads and ngons
  • Isolated and overlapping vertices
  • Overlapping faces
  • Objects with default names
  • Objects with non-100% scale
  • Missing bitmaps
  • Overlapping UVs
  • And more
3ds Max LITE Script (no badge)

A reduced version of the Pro Tool. This script will work for 3ds Max 2010 and later. If you use an older version of 3ds Max, we do provide other scripts, but these are not used during our inspection. This script will accurately identify the following, and break these points down on an object level.

  • Polygon and vertex count
  • Number of tris, quads and Ngons
  • Missing bitmaps
  • Overlapping UVs
  • And more

Maya PRO Tool (no badge)

This is the tool used by TurboSquid's in-house CheckMate Inspectors. 

This script will work for Maya 2010 and later. Unfortunately, we do not have a Maya script for older versions of the program.

  • Polygon and vertex count
  • Number of tris, quads and Ngons
  • Isolated and overlapping vertices
  • Overlapping Faces
  • Objects with default names
  • Materials with default names
  • Construction history
  • Zero area faces
  • Overlapping UVs
  • And more

Cinema4D PRO Tool (no badge)

This is the tool used by TurboSquid's in-house CheckMate Inspectors, a very handy script that identifies:

  • Polygon and vertex count
  • Number of tris, quads and Ngons
  • Isolated and overlapping vertices
  • Overlapping faces
  • Missing bitmaps
  • Overlapping UVs
  • And more

Other Helpful Tools

These tools were created in response to the CheckMate Tools Contest held in early 2012. The tools have additional features and bonus tools for versions of 3ds Max prior to v2010. These scripts are helpful because of their extra features, but because they use different methods to check the scenes, there can be slight differences from the official inspection tools.

3ds Max PRO/LITE Tool goldbadge.gif
by Popa_3D

This script is a fast and easy way to work with your model. This script has a suite of inspection, fixing and rendering options that make preparing your model easier than ever. Because this script doesn’t use xView, it is faster than the Inspector script and can be used with 3ds Max v7 and later (except v8), but is very occasionally inaccurate for small or dense meshes. Using this script you can:

  • Identify Problems in the scene such as Ngons, isolated and overlapping vertices, non-100% scale, default names and more
  • Run the script on only certain objects to save time
  • Find a wide variety of scene information
  • Highlight objects with these problems
  • Fix problems by removing Ngons and isolated vertices and resetting the object scale.
  • Easily render wireframe and turntable images with a wide variety of options 

3ds Max PRO Tool silverbadge.gif
by Denys Almaral (32-bit)

This script has many of the same features of the Inspector script, plus the ability to zoom into problems on a sub-object level. This helps you specifically identify any problems with the model and fix them faster. This script will work with 3ds Max 7 and later, and has the ability to batch-run on many models.

  • Zoom to problems on a sub-object level
  • Customizable interface
  • Polygon and vertex count
  • Number of tris, quads and ngons
  • Isolated and overlapping vertices
  • Overlapping faces
  • Objects with default names
  • Objects with non-100% scale
  • Missing bitmaps
  • Overlapping UVs
  • And more

3ds Max PRO Tool silverbadge.gif
by Denys Almaral (64-bit) 

This script has many of the same features of Denys Almaral's 32-bit tool, except that there is no ability to zoom to the sub-object level, and the report must be saved out to be viewable. This script will work with 3ds Max 7 and later, and has the ability to batch-run on many models.

  • Customizable interface
  • Polygon and vertex count
  • Number of tris, quads and ngons
  • Isolated and overlapping vertices
  • Overlapping faces
  • Objects with default names
  • Objects with non-100% scale
  • Missing bitmaps
  • Overlapping UVs
  • And more

3ds Max PRO Tool bronzebadge.gif
by AtanasBBB

The script is based on the Inspector script, but has more options. The user interface is customizable and there are options to show only the objects that have issues. This script will work for Max 7 or later, and has the option to use the xView tools for Max 10 or later.

  • Customizable interface
  • Polygon and vertex count
  • Number of tris, quads and ngons
  • Isolated and overlapping vertices
  • Overlapping faces
  • Objects with default names
  • Objects with non-100% scale
  • Missing bitmaps
  • Overlapping UVs
  • And more
 
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