You can increase your chances of passing CheckMate Certification if you prepare your model and presentation with care ahead of time. Note: CheckMate Certification is available only for 3D models, and only for SquidGuild members.
Check your 3D model's Integrity. Fix up the model itself to meet the specification to wish to submit to.
Include only textures and objects you own. Make sure you own the rights to all the textures and objects included with the model. You cannot include textures and models purchased or downloaded for free at other websites, or those included with your software application. Even if these elements were free, you do not own them and cannot redistribute them. However, you can prepare a Readme.txt file that points to a place where customers can find these textures or models for free, and include this Readme with your model.
Eliminate errors. Make sure the model opens and renders error-free. Errors on opening or rendering are unacceptable for CheckMate models, even if the error does not affect the customer's ability to use the model. Common errors are:
The application says it cannot find certain textures. This can happen if there are materials that are not assigned to objects, but are still referenced within the model. An example is an unused material in the Material Editor in 3ds Max. Remove these references so the model opens error-free.
The application says it cannot find a particular plug-in, for example a third-party renderer like V-Ray. If you intend to distribute your model with V-Ray as the designated renderer, it is fine to reference V-Ray in the model. But if you plan to distribute the model for use without V-Ray, you must ensure there are no references to V-Ray at all, including no V-Ray textures on objects or elsewhere (such as the Material Editor in 3ds Max).
For CheckMate Pro, ensure the model is made entirely of quads and triangles, is created at real-world scale, and is positioned at the 0,0,0 origin. There are many other requirements for CheckMate Pro; please see the CheckMate Pro specification for the full list of requirements. You may also review our Best Practices articles for a guide to meeting these CheckMate Pro specifications, including videos on fixing your model in 3ds Max or Maya.
Prepare your presentation. Make at least 5 rendered thumbnails and 2 wireframe thumbnails, and a turntable if you plan to submit for CheckMate Pro.
Signature Image. Two thumbnails (in Cinema Wide and Square aspect ratios), the Signature image must show the entire model against an off-white 247,247,247 background. This image cannot have any text, watermarks or borders. The minimum resolution for this image is 1480 x 800 (Cinema Wide) and 1200 x 1200 (Square). See Signature Image for a full list of requirements.
Context Signature Image. A second thumbnail that must show the model in the same pose and composition as the Signature Image, but with a dark or realistic background that best shows the model's realism. This is the first image customers will see when they click your Signature Image in Search results. The minimum resolution for this image is 1480 x 800.
Product Shot Images. Create at least 5 additional rendered thumbnails that best showcase the various parts of your model. The minimum resolution for all of these images is also 1480 x 800.
Wireframes. Create at least 2 wireframe thumbnails with the same minimum resolution as your rendered Product Shots. Wireframe images should have a different, neutral colored background to distinguish them from rendered wireframe color (black, white or gray), and should give the customer a full picture of your model's topology. See Wireframe Thumbnails for a full list of requirements.
Turntable. Create a rendered turntable with a resolution of at least 1480 x 800. This animation should start at the front of your model and rotate counter-clockwise around the entire product in 36 frames, rotating evenly and looping
Create a rendered turntable with a resolution of at least 1480 x 800. This animation should start at the front of your model and rotate counter-clockwise around the entire product in 36 frames, rotating evenly and looping. Create a rendered turntable with a resolution of at least 1480 x 800. This animation should start at the front of your model and rotate counter-clockwise around the entire product in 36 frames, rotating evenly and looping.
Unwrapped UV Image. For CheckMate Pro submissions, create at least 1 thumbnail render of the unwrapped UVs overlaid on top of the diffuse texture from a primary component of your model. This image should be square and at 800 x 800 minimum resolution.
You may also make as many additional thumbnails and turntables you like as long as they adhere to the image aspect ratios and resolutions described above.
Prepare model data. Determine the model's poly count and vertex count before subdivision. Be sure to completely remove subdivision tools to get an accurate count. Also make sure you use the native file format to get the count, as these counts can vary slightly in exported or derivative file formats.
Pick a price. Review CheckMate Pricing to determine an appropriate price for your model.
Zip it up. Package each certifiable file format with all textures using WinZip or a comparable tool. To be clear, each ZIP file must include a single model and all its textures. This means that if you have several certifiable file formats, you will include textures with each ZIP file. If you created a Readme with additional information, zip that with each certifiable format, too. You may also include a PDF with instructions on using the model, and other tools as you like. As a reminder, you cannot include personal contact information in the Readme file or any other file you upload.